#ifndef CUBE_H_
#define CUBE_H_
#include "Animatable.h"
#include <GL/glu.h>

class Cube: public Animatable
{
	GLuint topTexture, sideTexture;
public:
	float size;
	Cube(GLuint aTopTexture, GLuint aSideTexture);
	virtual ~Cube();
	void render();
};

#endif /*CUBE_H_*/
